18th November 2019
Today we we're introduced to the concept of different types of light in the graphics engine. We were tasked with implementing ambient, spot and directional lighting into our software. I started to added the Directional light class to my project and implemented several methods to return the RGB intensity from the object. Further I had to read into how all of this worked, as it included lots of new formula that I had never worked with. After this I revised for the graphics test tomorrow, trying to remember the matrix's for different forms of rotation.
Comments
Post a Comment